So while we wait for the south town to come in, I'd like to see what you think would be some good powers for the old guilds to acquire. I for one would like to see some more sensible powers for each class.
mages: something like a blink, or teleportation spell.
rogues: some other sort of survival technique other than making jerky, like making any area into a temporary campground for a group.
merchants: you have a lot of powers already, you greedy bastards, but something offensive, even if a wimpy offensive.
fighters: since they are supposedly an 'army', do away with the justice system and give them some marshalling powers, like arrest, or warrant, or something.
dahks: The ability to turn an area dark would be neat...
Waylumi: can't really think to add much to this. Maybe a 'humility' command that causes them to not brag about everything they do over the kingdom channel? (heh, sorry, couldn't resist)
druids: More widely used powers. After all, Ateraan isn't all forests, why should most of their powers be restricted to it?